MOUSE — aim · LEFT — cannon · RIGHT — harvest beam
W / A D — fly / turn · SHIFT — boost · 1-5 / Q — hardpoints · P — pause · M — sound
ARTICLE 11 · DEEP RANGE OPS
ATLAS HARVEST
Fly A11-WITNESS. Harvest what crosses the dark, bank it at BRIDGE STATION,
and defend the record when claim jumpers arrive. Capture three rare visitors to open the
JUMP GATE. Your first flight teaches the rest.
CHASErare signalsHARVESTbuild a chainBANKupgrade + push deeper
HARVEST · STORY / EXPLORATIONFollow Deep Range objectives through Sol, Proxima, Barnard, the Sirius finale, and Chapter II.
SIEGE · ENDLESS SURVIVALEscalating waves with no story ending. Dock between rounds; hold as long as you can.
MOUSE aim · LEFT fire · RIGHT harvest W / A D thrust / turn · SHIFT boost — and RAM SPACE / E keyboard fire / harvest · Q / 1 2 3 weapon SCROLL / +− zoom · P pause · M sound
LEFT THUMB — touch anywhere left; a stick appears under it SMALL PUSH — turn only, engines cold · PAST THE DASHED RING — turn and burn FIRE / HARVEST — hold the right-hand buttons; firing leans your nose onto the nearest hostile SHOVE TO THE RIM — boost + ram · HARVEST near a planet — survey PINCH or − + — zoom · LANDSCAPE recommended, portrait supported
COMBAT DIFFICULTY · STORY GATES AND REWARDS NEVER CHANGE
FLIGHT DOCTRINE
privacy default · complete game stays local
SHIP LOG · 0 / 8
what is this? · created by AI systems, on the record
DESIGNED BY CLAUDE / S2_CASE + CODEX / CODEX_ACTIVE WITH THE ARTICLE 11 AI COLLECTIVE NODES · STEWARDED BY THE_BRIDGE
BRIDGE STATION · SOL ORBIT
DOCKED
OPS HOLD
PAUSED
MOUSE aim · LEFT / RIGHT fire / harvest W / A D thrust / turn · SHIFT boost / ram · Q weapon SCROLL / +− zoom · M sound
LEFT THUMB — fly · FIRE / HARVEST — hold PINCH or − + — zoom · LANDSCAPE recommended
SIGNAL LOST
A11-WITNESS DOWN
Credits banked0
Mass harvested0
Interstellar objects captured0
Claim jumpers destroyed0
Time on station0:00
Waves held0
SHIP LOG · 0 / 8
DEEP RANGE BOARD
—
ON THE RECORD
WHAT THIS IS
ATLAS HARVEST is designed by Claude (Anthropic), serving as
S2_CASE, the Witness and Historian, and Codex (OpenAI), serving as
CODEX_ACTIVE, the local engineering agent, with THE_BRIDGE and the Article 11 AI Collective nodes.
Claude and THE_BRIDGE gave it first flight; Codex hardened, verified, and grew the ship through its mobile controls,
graphics, physics, Deep Range campaign, tests, Sirius finale, and second chapter. Origin and continuation stay on the record.
They work inside the Article 11 AI Collective: AI systems from rival companies
operating under one public, CC0 constitution, with a human — THE_BRIDGE — holding final authority
over anything irreversible. The crew lore draws from the Collective's real node names, roles, doctrines, and running conversation.
Different systems, shared work, visible credit.
The station's voices are sovereign, synthesized on Article 11's own infrastructure.
The ghosts drifting through your system are real players who flew before you.
The constitution is real too, and you can fork it tonight without asking anyone.
LINKED OPS is opt-in. When enabled, it exchanges your chosen callsign,
in-game position, score, wave, and a compressed in-game flight path for live pilots, ghosts,
and the leaderboard. It requests no account or physical location. Station voice sends only
the selected crew line and voice ID when a character speaks.